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Abron Garr
Amarr Templars Amarr Empire
256
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Posted - 2012.08.21 17:34:00 -
[1] - Quote
fred orpaul wrote:It should be the heavy but is the scout. HMG needs more damage, a lot more. You should have to out number, snipe or grenade or RE a heavy.
No, lets not trade one over the top suit (Scout) for another (Heavy). Heavies can be out-strafed and out-ran, which is their weakness. Scouts right now are a little ridiculous with their strafing speed atm. |
Abron Garr
Amarr Templars Amarr Empire
256
|
Posted - 2012.08.21 17:41:00 -
[2] - Quote
Kessler McGrath wrote:Abron Garr wrote:fred orpaul wrote:It should be the heavy but is the scout. HMG needs more damage, a lot more. You should have to out number, snipe or grenade or RE a heavy. No, lets not trade one over the top suit (Scout) for another (Heavy). Heavies can be out-strafed and out-ran, which is their weakness. Scouts right now are a little ridiculous with their strafing speed atm. Why shouldn't they be a force to be reckoned with. The suits cost the most, the weapons cost the most, and it costs the most isk to skill into it
Because cost isn't a balancing factor. |
Abron Garr
Amarr Templars Amarr Empire
256
|
Posted - 2012.08.21 17:45:00 -
[3] - Quote
Kessler McGrath wrote:Abron Garr wrote:Kessler McGrath wrote:Abron Garr wrote:fred orpaul wrote:It should be the heavy but is the scout. HMG needs more damage, a lot more. You should have to out number, snipe or grenade or RE a heavy. No, lets not trade one over the top suit (Scout) for another (Heavy). Heavies can be out-strafed and out-ran, which is their weakness. Scouts right now are a little ridiculous with their strafing speed atm. Why shouldn't they be a force to be reckoned with. The suits cost the most, the weapons cost the most, and it costs the most isk to skill into it Because cost isn't a balancing factor. Then why don't we see tanks or dropships as much?
Tanks take longer to get into, and dropships have had their controls changed. Once more people skill up in a few weeks you'll see more people in both of them. If you were here last build you'd know how annoying both of them were due to the vehicle spam. The last thing we need is Heavy spam. |
Abron Garr
Amarr Templars Amarr Empire
256
|
Posted - 2012.08.21 17:51:00 -
[4] - Quote
Kessler McGrath wrote:We don't see militia vehicles either
Militia LAV says hi. |
Abron Garr
Amarr Templars Amarr Empire
256
|
Posted - 2012.08.21 17:55:00 -
[5] - Quote
Kessler McGrath wrote:Abron Garr wrote:Kessler McGrath wrote:We don't see militia vehicles either Militia LAV says hi. Explain the absence of the others
I did, tanks take longer to get into. And Dropships have had their controls changed. The fight I'm in currently has all three present. |
Abron Garr
Amarr Templars Amarr Empire
256
|
Posted - 2012.08.21 18:02:00 -
[6] - Quote
Kessler McGrath wrote:Abron Garr wrote:Kessler McGrath wrote:Abron Garr wrote:Kessler McGrath wrote:We don't see militia vehicles either Militia LAV says hi. Explain the absence of the others I did, tanks take longer to get into. And Dropships have had their controls changed. The fight I'm in currently has all three present. Militia tanks require no skill points
They're also useless against AV grenades. |
Abron Garr
Amarr Templars Amarr Empire
256
|
Posted - 2012.08.21 18:10:00 -
[7] - Quote
Kessler McGrath wrote:Not with the right fit and a smart driver
So because tanks require a little more thought now, heavies should be a step above everyone else because they cost more than other infantry sets? Because if you think since something costs more it should automatically be better, then everyone is just going to run whatever "that" is once money from Eve starts getting transferred over. |
Abron Garr
Amarr Templars Amarr Empire
256
|
Posted - 2012.08.21 18:23:00 -
[8] - Quote
Kessler McGrath wrote:Abron Garr wrote:Kessler McGrath wrote:Not with the right fit and a smart driver So because tanks require a little more thought now, heavies should be a step above everyone else because they cost more than other infantry sets? Because if you think since something costs more it should automatically be better, then everyone is just going to run whatever "that" is once money from Eve starts getting transferred over. Thats like saying proto weapons should be equal to standard
Not even close. Proto weapons have increased skill requirements over standard, not just raw SP. They also have greater fitting requirements.
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Abron Garr
Amarr Templars Amarr Empire
256
|
Posted - 2012.08.21 18:38:00 -
[9] - Quote
Kessler McGrath wrote:Abron Garr wrote:Kessler McGrath wrote:Abron Garr wrote:Kessler McGrath wrote:Not with the right fit and a smart driver So because tanks require a little more thought now, heavies should be a step above everyone else because they cost more than other infantry sets? Because if you think since something costs more it should automatically be better, then everyone is just going to run whatever "that" is once money from Eve starts getting transferred over. Thats like saying proto weapons should be equal to standard Not even close. Proto weapons have increased skill requirements over standard, not just raw SP. They also have greater fitting requirements. My point is money is a high factor or we would see no decrease in the number of tanks, just a drop in quality. Also by no means do i actually think heavies should be some ultra factor, i just find it to be bs that all of it's weapons cost more and it doesn't even start with the little push towards a heavy weapon that other classes get with the weapon best suited for the suit.
Everything is more expensive now after the wipe.Not many people have enough money to fund their Assault suits, let alone vehicles of any type. Once people have earned a surplus you'll start seeing all those vehicles again. The heavy costs more because it can withstand more damage than the other suits, but it pays for this by having a slower speed, both in running and strafing. The heavy suit is fine. The problem is scout suits. Their running speed is fine, but the speed in which they can strafe is a little over the top IMO. That's why we're seeing so many issues with hit detection. IMO a scout should kill a heavy so long as a scout doesn't stand still. But the problem is, scouts are killing everyone in CQC. There's no real downside to playing one other than reduced equipment fitting atm. Scouts should be able to strafe the fastest, but I still think it needs to be toned down a little bit.
Ideally, you would have Heavies eating Assaults, but Scouts eating Heavies, with Assaults eating Scouts. It's not like this at the moment. Scouts are eating everything. |
Abron Garr
Amarr Templars Amarr Empire
256
|
Posted - 2012.08.21 18:39:00 -
[10] - Quote
Kessler McGrath wrote:STB-stlcarlos989 EV wrote:Kessler McGrath wrote:STB-stlcarlos989 EV wrote:We aren't seeing many tanks and dropships because aren't fully spec'd into them yet, its also the reason you aren't seeing the prototype dropsuits yet... common sense. And the militia tanks? Seriously? There are militia tanks just like there are militia guns but how many suryas, sagaris, eryx, gorgon, black assaults with red eyes have you seen this build AFTER the character wipe? But we don't see nearly as many mil tanks simply because of isk
We don't see much of ANYTHING because of isk and SP. |
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